Top 10 free online MMORPG games 2015





Published on 13 Jan 2015

Top 10 free online MMORPG 2015 download links:



10: dragon Nest:

http://dragonnest.nexon.net/



9: swordsman online:

http://www.arcgames.com/en/games/swor...



8: RaiderZ:

http://raiderz.perfectworld.com/



7: Archeage:

http://www.trionworlds.com/archeage/en/



6: Rift:

http://www.trionworlds.com/archeage/en/



5: Path of Exile:

http://www.trionworlds.com/archeage/en/



4: Aura Kingdom:

http://aurakingdom.aeriagames.com/



3: Aion:

http://na.aiononline.com/en/



2: Neverwinter:

http://nw.perfectworld.com/



1: Tera Rising:

http://tera.enmasse.com/

Men of War Assault Squad 2 Iron Fist-RELOADED



Men of War: Assault Squad 2 - Iron Fist (c) 1C Company
02/2015: RELEASE.DATE .. PROTECTION: Steam
1: DISC(S) .. GAME.TYPE: Action, Strategy

Note:

This release also includes the main Men of War: Assault Squad 2 game
updated to v3.112.0

Men of War: Assault Squad 2 features new single player style skirmish modes
that take players from extreme tank combat to deadly sniper stealth
missions. Commanders can now faceoff against opponents on various new
multiplayer 1v1 4v4 maps. To truly bring the battles to life though there
is the new extreme game mode designed for huge battles on spectacular maps

This new Assault Squad game brings significant game engine and visual
improvements as well, with special attention paid to ones that were highly
requested by the players

Iron Fist:

Men of War: Assault Squad 2 - Iron Fist is the first DLC for AS2. It comes
with a set of new features and additional singleplayer content. Fight your
way through the battlefield as a veteran tank crew in third person
perspective. Gain veterancy as you fight along with allied tanks against
any odds

1. Unrar
2. Burn or mount the image
3. Install the game
4. Copy over the cracked content from the /Crack directory on the image to
your game install directory
5. Play the game
6. Support the software developers. If you like this game, BUY IT!

Darksiders.II.Complete-PROPHET




ABOUT THE GAME


Description:
Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Featuring a dramatically larger world, full weapon and armor upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.
&nbsp

THIS COMPLETE EDITION INCLUDES:

Darksiders II (main game)
Crucible Pass DLC
Death Rides DLC
Angel of Death DLC
Deadly Despair DLC
Shadow of Death DLC
Mortis Pack DLC
Rusanov’s Axe DLC
Van Der Schmash Hammer DLC
Fletcher’s Crow Hammer DLC
Mace Maximus DLC
Maker’s Armor DLC
Dark Talons DLC
Skeletal Axe of Rending DLC
Argul’s Tomb DLC
The Abyssal Forge DLC
The Demon Lord Belial DLC
Soundtrack DLC

Genre: Action, Adventure, RPG
Developer: Vigil Games
Publisher: Nordic Games
languages: EN/FR/DE/IT/ES/PL/RU/CZ/NL
Release Name: Darksiders.II.Complete-PROPHET

Rugby.15-SKIDROW





Rugby 15 is the best rugby simulation ever made. With a fresh take on
traditional gameplay, new and improved AI, and the official licences of
major domestic competitions all at the heart of the experience, there
will be plenty of great content waiting to be experienced in RUGBY 15.

Play as all of the official Aviva Premiership Rugby, TOP 14, PRO D2 and
Pro12 teams in THE best rugby simulation.

Experience all the emotions of a real match with the players, jerseys
and official statistics of the 2014-2015 season and commentary by
Stuart Barnes and Miles Harrison.

Whether you are an expert or casual fan of rugby, the controls are
adapted to your style of play, so you can make all the moves:
sidesteps, hand-offs, pop passes, shoulder charges, grubber kicks,
drop goals, tackles

All the rugby tactics are here: manage your team before and after
matches, choose between kicking for touch, pick and go and tap kicks,
change your formation in real time and try an overlap or an up and
under

For the first time in a rugby video game, carry out technical moves
like cross passes, up-and-unders and behind-the-back passes

Take part in lots of tournaments and championships, or create your own
and select the rules you want

A game developed by HB Studios, sport game experts (Madden NFL, FIFA)
and creators of Rugby World Cup 2011

NOTE: A gamepad is mandatory in order to play Rugby 15.

INSTALL NOTES
1. Mount or burn image
2. Install
3. Copy everything from the SKIDROW folder into the game installation
4. Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
5. Play the game
6. Support the companies, which software you actually enjoy

ADDITIONAL NOTES

Use Launcher.exe for setting other languages than english

Pro Evolution Soccer 2015 [Update 3] RePack By R.G. Steamgames





Information

Year: November 12, 2014
Genre : Sport, Soccer, 3D
Developer : KONAMI Digital Entertainment
Publisher : KONAMI Digital Entertainment
Publication Type : RePack
Game Version : v1.03 (Update 3)
Language: Russian , English
Language {Voice Set}: English
Tablet: enclosing (Reloaded)

System Requirements

➯ Operating System : Windows Vista / 7/8 / 8.1
➯ Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon Ⅱ X2 240
➯ RAM: 4 GB
➯ Video Card: 512 MB with support for DirectX 9.0 (nVidia GeForce 7800 / ATI Radeon X1300 / Intel HD Graphics 2000)
➯ Free hard drive space: 8 GB

Description Of This Game

" Home team " - the motto of the game Pro Evolution Soccer 2015 aptly reflects the concept of the new season of the famous series of football simulators . Thanks to a whole range of innovations and improvements have concerned the management system, artificial intelligence , visual content and other aspects , PES 2015 allows you to plunge into the atmosphere of the excitement of the football match and feel serious passions that prevailed at the stadium.

Features Of This Repack


* It is based on a licensed version of the game.
* Do not cut / no recoded .
* There is a Digital Standard DLC.
* Updated to version 1.03.
» RePack by : R.G. Steamgames

Features Of This Game


- Easy , precise and fast control makes it easy to respond to any situation during the game .
- The development of artificial intelligence is able to adapt to what is happening on the field : virtual teammates always support the bystanders at the right time , freeing up room for maneuver or taking custody of the opponent .
- A wide range of techniques of dribbling allows everyone to play at their own pace , to make breakthroughs with feints and perform fast deceptive maneuvers .
- Each player is free to choose the tactics of how and when to move closer to his rival, to join the fight for the ball or hold it , allowing teammates to advance to the gates of the enemy .
- The individuality of each player is achieved through unmatched smoothness of the animation change , any movement of the virtual athlete is calculated in real time according to its position in relation to the ball, the speed of movement and the general situation on the field at the moment.
- With an abundance of unique animations and possible playing styles virtual athletes , which in PES 2015 more than a thousand , not only look just like the real thing, but exactly replicate the behavior of real players . Every adequately responds to what is happening and is able to show strong emotions in response to a goal scored , the referee's decision or action failed teammates.

Battlefield Hardline PC Open Beta 20150203-3DM




Game Name: Battlefield Hardline
Genre: First-person shooter (FPS) game
Game production: Visceral Games
Game publisher: EA Games
Game Platform: PC
Release date: March 17, 2015


Description :

       Visceral Games at E3 show "Battlefield Hardline" multiplayer mode. PS4 and also announced the official opening of PC Beta test today. The following video shows the robbery mode, which in a team of criminals with police using a variety of weapons and vehicles launched spared. Players in the game can be like "Battlefield 4" won the same medal. Ultimately, criminals forced open by their upset of armored vehicles, get a trophy, began to flee.

The police were chasing the helicopter in. Of course, the game has destructible environments. Direct a crane smashed into adjacent buildings, while a car crashed into the police, the robbers oil cordon suicide attacks. There were several stun gun.

Configuration Requirements

-OS: Windows Vista SP2 32-bit
-Processor (AMD) Athlon X2 2.8 GHz
-Processor (Intel): Core 2 Duo 2.4 GHz
-RAM: 4 GB
-Hard Disk: 30 GB
-Video Card (AMD): AMD Radeon HD 3870
-Video Card (NVIDIA): NVIDIA GeForce 8800 GT
-Video Card Memory: 512 MB


Installation Information
1. Unzip the downloaded games to the Origin default directory
2. Log Orign account verification document
3. Run the Game

Game of Thrones Telltale PC game E1+E2 ^^nosTEAM^^




Games : Windows : Full Game : English

About the game:

Game of Thrones is a episodic graphic adventure based on the A Song of Ice and Fire books and television series.
Game of Thrones is a point-and-click adventure game, to be released as six episodes.
The player will be able to move their character around the world's environment,
interacting with objects and initiating conversation trees with non-player characters.
Choices made by the player will have impact on later story elements in future episodes.
The game will involve a story that switches between the viewpoints of five different characters.




PC System Requirements
Minimum:
OS: Windows XP Service Pack 3
Processor: Core 2 Duo 2GHz or equivalent
Memory: 3 GB RAM
Graphics: ATI or NVIDIA card w/512 MB RAM
DirectX: Version 9.0
Hard Drive: 3 GB available space
Additional Notes: Not Recommended for Intel integrated graphics



Episode 1 "Iron From Ice" - Included
Episode 2 "The Lost Lords" - Included
Episode 3 "The Sword in the Darkness" - coming soon
Episode 4 "Sons of Winter" - coming soon
Episode 5 "A nest of Vipers" - coming soon
Episode 6 "The Ice Dragon" - coming soon




Notes:
This version of game is already cracked - just install and play.

More info and support on www.nosteam.ro
http://www.nosteam.ro/index....pic=6972.msg151972#msg151972



How to install:
After download is done:
- open (executable file) ,
- choose location ,
- click install ,
- wait until is done
- play game from desktop shortcut.



If you like this game torrent seed it to others.
Enjoy .

FIFA 15 PC Ultimate Team Edition w/ Update 4 [MULTi15] Cracked-3DM





General Info:

Release Date: September 23, 2014
Genre: Sports
Publisher: Electronic Arts
Developer: Electronic Arts Sports
Platform: PC
Tablet: (3DM)

System Requirements:

• OS: Windows V / 7/8 / 8.1 - 64-Bit
• CPU: Intel Core2 Quad Q6600 @ 2.4Ghz (or AMD Phenom 7950 Quad-Core, AMD Athlon II X4 620 Equivalent)
• RAM: 4GB
• Hard Drive Space Required: 13.0 GB
• Minimum Supported Video Cards: ATI Radeon HD 5770, NVIDIA GTX 650
• DirectX: 11.0

Game Description:

FIFA 15 is an association football simulation video game developed by EA Canada and published by Electronic Arts. It was released on 23 September 2014 in North America, 25 September in Europe and 26 September in the United Kingdom and Ireland for the PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii, Xbox One, Xbox 360, Microsoft Windows, iOS, Android and Windows Phone. On PC, FIFA 15 runs on EA’s Ignite engine with the same features as the PS4 and Xbox One editions.

Installation according to 3DM

1. Unzip
2. Run Origin.Games.Reg.Tools.v1.0-3DM.exe restore the registry
3. Run Launcher.exe start the game
4. After entering the game Optional language (the default is the first one in English, Chinese in the last one) has integrated all of the game's release date archive retrieval (latest on the 4th archive retrieval) Registry Tools + 3DM + crack patch v1

Life Is Strange Episode 1-FLT

Life Is Strange is an episodic interactive drama graphic adventure video game developed by Dontnod Entertainment, and published by Square Enix. The game's plot focuses on Maxine Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The game will consist of five episodes. With six weeks between each episode, it released its first on 30 January 2015. Life Is Strange is available for Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 via digital distribution.




In the game, story and character development serve as the central point rather than traditional graphic adventure tropes like point-and-click puzzles. The player's actions will be able to adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Themes of memory and identity are used to convey a sense of nostalgia in the realm of young adulthood.

Far Cry 4 [v1.7.0] [RUS | ENG | MULTi] RePack by RG Mechanics

After the death of his mother Ishwari, Ajay Ghale (James A. Woods) returns to his home country of Kyrat to carry out Ishwari's final wish by scattering her ashes in a place called Lakshmana. However, his mission is interrupted when his bus is attacked by the Royal Army and he is taken prisoner by Pagan Min (Troy Baker), the country's eccentric and violent king who claims to have been romantically involved with Ishwari. Ajay escapes with the aid of Sabal (Naveen Andrews), a commander in the Golden Path, a rebel movement established by Ajay's father, Mohan Ghale.






In the 20 years since Ishwari and Ajay fled Kyrat, the rebellion has stagnated, with the Golden Path fighting for their very existence. As the son of Mohan Ghale, Ajay becomes a symbol for the Golden Path to rally around, and after freeing a group of hostages and liberating territory held by Pagan, they plan on breaking Pagan's stranglehold on power by targeting his three regional governors: Paul "De Pleur" Harmon (Travis Willingham), who oversees opium production and runs Pagan's torture chambers; Noore (Mylène Dinh-Robic), who runs poaching and prostitution rings and is herself a victim of Pagan's cruelty; and Yuma (Gwendoline Yeo), Min's trusted general who is obsessed with uncovering the secrets of the mystical realm of Shangri-La.

However, the Golden Path's newfound momentum is threatened by deep divisions between its commanders Sabal, who favors traditional values at the expense of some outdated world views; and Amita (Janina Gavankar), who argues for progress, which includes heavily relying on drug trade. Ajay is forced to intervene on several occasions, with his decisions influencing the direction the Golden Path will take. The first governor to fall is De Pleur - Noore helps Ajay find a way to attack De Pleur's stronghold, allowing the rebellion to capture him. Later on, Amita and Sabal task Ajay with confronting and killing Noore. She dies in her fighting arena as a consequence of either Ajay killing her, or suicide upon learning of her family's fate.

As the Golden Path secures Kyrat's southern provinces, Ajay is contacted by Willis Huntley (Alain Goulem), a CIA agent who offers intelligence for the rebels and pages from his father's diary in exchange for killing Yuma's lieutenants. After Ajay kills several of them, Huntley admits they were in fact undercover CIA agents, and that he was sent to clean house, as the CIA did not see Pagan as a threat anymore. Huntley betrays Ajay to Pagan just as the Golden Path prepare to push into northern Kyrat.

Ajay ends up in Yuma's mountain prison, which he manages to escape from. In the process he finds out that Yuma started despising Pagan, mostly because of his affections toward Ajay's late mother. The Golden Path pushes into the north, and while Ajay attends a meeting with the rebels, Pagan's forces arrive, led by the king himself. Ajay chases and kills Pagan, only to find out that the person he killed was a double. A broadcast appears, on which Pagan states he is alive and betrays Yuma's location. Ajay finds and kills Yuma. As the Golden Path moves closer to the Royal Palace, tensions between Amita and Sabal reach new heights, and Ajay is forced to make a final decision as to who will lead the Golden Path. Whichever leader he chooses then sends him to kill the other to prevent them from starting another civil war, and Ajay can choose to kill them as ordered or let them go. With The Golden Path now united under a single leader, Ajay joins them for an attack on Pagan's fortress and pushes on alone to Pagan's palace while the Golden Path holds off the military.

Resident Evil HD Remaster PC full game ^^nosTEAM^^

The remake features all-new graphics and sound, and also incorporates gameplay elements from the later installments such as the use of body language to indicate the main character's health and the 180-degree turn. In addition, it introduced a new running style that was also used in Resident Evil Zero, and several new areas were added to the game (some of them were originally cut from the 1996 game during its development, such as the graveyard and a path through the woods).




Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy. These defensive weapons include a dagger which can be used by both playable characters, whilst they also each have their own defensive weapon exclusive to them. Jill Valentine uses a taser, while Chris Redfield is able to shove stun grenades into the zombies' mouths to detonate them with a pistol shot.[5] These weapons can be set to either automatic or manual use by the player, saving them from taking damage, although they are not unlimited, and they can only be used when grabbed by a monster. The zombies that are defeated but not destroyed (decapitated or burned) mutate later in the game into the fast and deadly Crimson Heads.[6]

It also features an unlockable difficulty setting called Real Survival,[7] which eliminates automatic aiming and the "fourth dimensional" item box system, effectively forcing the player to plan their actions even more carefully ahead in order to avoid extensive backtracking.

NBA 2K15



The game included a pre-order bonus pack which includes 5,000 Virtual Currency (VC), 2 MyTEAM card packs, your choice of an International MyTEAM card or rookie Kevin Durant , and MyPLAYER jerseys inspired by Kevin Durant.On August 6, 2014 it was announced that Crew will be back in the game for current-gen consoles, then on August 7, 2014 it was announced that the game would have a new mode called MYLeague, which is similar to NBA 2K14's GM mode but with added customization and improvements. There is also has new RPG elements, such as the conversation system and press conferences. On September 17, 2014 it was announced a face scan would be introduced into the game. It takes 30 seconds. It doesn't capture an image but maps a 3D model of your face, adding the player's likeness to the game. There is a MyNBA2K15 mobile app that came out along with the game.




On August 13, 2014 it was announced that the PC version would have all the same features and graphics capacity as the Xbox One and PS4 versions

Plants vs. Zombies 2: It's About Time

Plants vs. Zombies 2: It's About Time is a free-to-play game, unlike its predecessor, supporting in-app purchasing of coins in order to utilise certain power up abilities: Plant Food, a new power-up, allows plants to power up for varying amounts of time. Each plant has its own ability when given Plant Food. Players are able to complete the whole game without purchasing these abilities, some of which can be earned throughout the game instead of purchased. Players can optionally start with a tutorial on the basics of the game which takes place in the player's house. After the tutorial, or immediately if the player chose to skip it, the player time-travels first to Ancient Egypt and can use either purchase access to worlds or win in-game World Keys to unlock the Pirate Seas, Wild West, Far Future, the Dark Ages, and Big Wave Beach; this required stars in earlier updates. In addition, the Chinese version has an additional world called Kung-Fu World.[6] As players go through levels, they unlock new plants each with advantages and unique boosts.


 DOWNLOAD HERE




The player receives a bottle of hot sauce which Crazy Dave, the players neighbor, adds to his taco. Crazy Dave is determined to eat exactly the same taco again, so he uses a sentient time machine in the form of an RV, called Penny, to travel back in time to have the taco again. Due to a malfunction, he arrives in Ancient Egypt. Worsening matters is the fact that the zombies, led by Dr. Zomboss, have returned, this time with the hope of creating an alternate timeline where zombies are the dominant species. The player must then defeat zombies there. Each chapter is 25 "days (nights for Dark Ages)" or levels long, with the exception of Dark Ages, which has only 20 levels and Big Wave Beach, with 32 levels, followed by Pirate Seas, Wild West, Far Future, and Dark Ages levels, Big Wave Beach which can be unlocked and completed in any order.



Assassin's Creed: Revelations Review

Online Video Games

The game will feature all three of the series' major characters so far: Altaïr ibn La-Ahad, Ezio Auditore da Firenze and Desmond Miles. It will take Ezio to Ottoman Constantinople in 1511 AD, consisting of four districts: Constantin, Beyazid, Imperial, and Galata; Cappadocia at the peak of the Ottoman Empire, part of which will be a completely underground city populated solely by Templars; and Masyaf, which holds the old Assassins' stronghold to which Ezio travels at the beginning of the game. He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar and Assassin war forever, and has hidden the keys in Constantinople. Ezio uses relics of the first civilization that hold memories of Altaïr to relive his ancestor's experiences, during which players will control Altaïr.

The game will also continue Desmond's story in the modern day, following the events of Brotherhood, where he will be trapped in the Animus, in comatose state, in which he has found a safe mode known as the Black Room. In the Black Room Desmond must attempt to piece his splintered subconscious back together to regain consciousness. Ubisoft's currently released trailer indicates that it will be the last installment featuring Ezio and Altaïr.While in game Ezio will meet a variety of historical chararcters, including Manuel Palaiologos, an heir to the now lost Byzantine Empire, Byzantine Templars who will be lurking in the shadows of Constantinople, Prince Suleiman (Suleiman the Magnificent), a man who will one day become one of the Ottoman Empire's greatest Sultans and Şehzade Ahmet, uncle of Suleiman.




The game will follow the series' standard open-world gameplay. New gameplay additions include an item called the hookblade, which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent. Along with the hookblade, Ezio will also have 300 different bomb variations at his disposal, which will be craftable.

Multiplayer gameplay is also making a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players will be able to customize their characters' appearance and weapons, as well as start a guild and create its unique coat of arms. Matchmaking and game interface will be improved. Ubisoft says that while the component is returning, they’re putting greater focus towards the narrative, as it’s the heart of the franchise. As players level up in the game, they will move up in their Abstergo Templar rank and gain access to more information about the company. New multiplayer modes will be added to the already existing modes, including "story-oriented quests". Some multiplayer maps will be based in the island of Rhodes.


In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011. Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011. Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with other Ubisoft's most popular franchises. The first real trailer was shown on DidItForebodeUSA in May 2011. In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.

On April 29, 2011 the game's name was leaked on the official Assassin's Creed Facebook page, with a link which led to a flash file. The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game. A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game. In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations' is "unlikely" to be the full Assassin’s Creed 3 we've been waiting on, but suggests that game is also secretly in the works. Assassin's Creed: Revelations is likely to be "another slimline Brotherhood-style offering", Xbox World 360 said. The game was officially unveiled on May 5, 2011 by Game Informer, and officially revealed at the E3 2011 Convention.

Dungeon Siege III Review

Online Video Games Review

What is it about shiny new loot that makes action role-playing games so enthralling? There's something perpetually rewarding about seeing a heroic warrior graduate from lowly rags and a rusty sword to gleaming gold armor and a katana so sharp you can lop a cyclops' head with it in a single swipe. Dungeon Siege III has that same hook, so if opening treasure chests and breaking open urns is your addiction, this straightforward RPG will fuel it. Whether or not the game fulfills your other RPG needs is another matter. Dungeon Siege III marks a departure from the series in a number of ways. Most obviously, this is the first time a Dungeon Siege game has appeared on consoles (discounting 2006's PSP spin-off), and developer Obsidian Entertainment has done a fine job of making the series feel at home on its new platforms. The controls and interface make it easy to hack away at armored soldiers and pilfer stuff from their corpses, and the seamless world keeps you focused on the game--not on loading screens. Yet Dungeon Siege III does little that countless RPGs--including recent downloadable ones that last just as long but cost a fraction of the price--haven't done before.


Under the moonlight, you see a sight that almost stops your heart.
Comment on this videoWatch this video in High Def
Previous Dungeon Siege games didn't spend much time trying to weave an intricate story. Dungeon Siege III bucks tradition in this regard. You spend a good amount of time conversing with other characters, learning about primary villain Jeyne Kassynder and the kingdom's festering political conflicts. The plot is simple enough: you must defeat this wayward woman and restore power to the legion. Where Dungeon Siege III tries to excel is in the element of choice. As is the fashion in modern RPGs, your choices in dialogue trees can steer certain elements of the story, including the fates of primary and secondary characters alike. At predetermined intervals, and at the conclusion, the game wraps up the results in Fallout-esque summaries accompanied by attractive, sepia-and-gold-toned still images. These chronicles are recounted with great gravitas by a throaty narrator, as if this were a tale for the ages to be passed down from one generation to the next.

If only the tale were worth such solemnity. You play as one of four different characters, each of which has a different relationship to the Legion and different ties to Ehb's past. Dialogue and other story elements differ based on these elements as well as on your dialogue choices, and it's easy to appreciate how the story machine flips all the right switches as you move along. But mechanical intricacies don't necessarily make for an engaging story. Dungeon Siege III doesn't have enough character to give these decisions weight. You spend a lot of time hearing about Jeyne Kassynder's thirst for vengeance, but rarely witnessing it. There is a lot of familial reminiscing, but you aren't given any emotional hook to draw you in--no flashback scene, no signature music, no moment of quiet repose. Had Dungeon Siege III spent more time developing its forgettable cast of characters, these branching story paths may have succeeded. But while Dungeon Siege II stretched beyond 40 hours--more than enough time to weave an involving yarn--you could easily wrap this adventure up in a dozen hours or so.



Just try to escape my purple vortex of doom, you sneaky soldiers!
If you're a Dungeon Siege fan, you probably wouldn't come to this sequel for involved storytelling anyway. In fact, you might be surprised by just how hard the game tries to frame all your button-mashing with meaningful choices. Rather, you probably came for the action and the loot, and on this basic level, Dungeon Siege III succeeds. If you prefer getting up close and personal, Lucas' swords allow you to wade right in. If you like keeping your distance, go with Katarina and her high-powered rifle. Among the four available characters, you'll probably find one to your liking, though series fans might miss the creative freedom of choosing and naming a character as they see fit. And then you crawl through crypts and scour forests, destroying skeletons and spiders and all the beasts you expect to find in fantasy games of this sort. The action culminates in a number of boss fights against teleporting mages, warmongering warlocks, and tentacled terrors. These are entertaining battles--tough enough to require some adept use of your powers, but rarely difficult enough to frustrate.

You eventually earn six offensive powers: three for each combat stance. Each stance lets you take a different role--usually long-range versus short-range--and three of those powers can be performed within that stance. You also earn defensive powers, and as you level up, you sink points into passive bonuses for individual skills, as well as for overall benefit. That sounds more complex than it really is. In practice, you hammer off standard attacks and tumble or block, while occasionally switching stances and firing off powers to clear the crowd, heal yourself, or send a fiery jackal to do your dirty work. It feels fluid enough on consoles; on the PC, it doesn't feel as smooth as you'd have hoped for a Dungeon Siege game. In most such RPGs, including prior Dungeon Siege games, you click on the target you wish to attack; in Dungeon Siege III, the autotargeting is not associated with your mouse pointer, so you must face your target first. You'd think you could just click on loot to gather it, or click on treasure chests to open them; here, you have to move in close and press a key. While tumbling and blocking feel natural enough with a controller, the way they function on the PC feels fiddly and out of place. And if you don't like some of the awkward key mappings, oh well: you can't change them



This isn't the only area in which Dungeon Siege III marks a turn for the worse in this series. While previous games let you accumulate full parties of four or more, you have a lowly party of two in this single-player campaign. (Though to be fair, you can replace your companion with the other two available characters once you've encountered them.) You can't take over control of anyone in your party, only the one you choose at the outset. Fortunately, some series standards have been retained, such as its seamless kingdom. Dungeon Siege III is a collection of corridors and narrow dungeons, but there are no loading screens separating them. Every so often, the game will load data and slow your healthy jaunt to a slow walk for a few moments, but such pauses are brief and don't hinder the forward momentum. Unfortunately, Dungeon Siege III's stubborn camera can make traversing those cramped dungeons a chore. You might find yourself backed into a corner by an undead horde, where the camera zooms in for an unhelpful view of your head. (Hello, inadvertent death!) Such camera failings aren't constant--but they're frequent enough to annoy.


Proof that if a tree falls in the forest, it definitely makes a sound.
Dungeon Siege III's greatest visual treat is seeing its characters don progressively more intriguing armor. Anjali's starting outfit is hardly worth noting, but you'll enjoy seeing this mistress of the elements in a looming headdress in the game's final hour. Environments are heavy on dark dungeons and light on scintillating vistas, but there's enough variety to keep your travels visually lively. An ominous crypt is made to look even more evil by a candelabrum's green flames. Impossibly tall reeds grow from a stagnant swamp's waters. The crystalline walkways and corridors of an ancient dwarven mine wear thin, however, and there aren't any graphical elements that might have you exclaiming in awe over their beauty. The game gets the job done, and every so often--during a close-up of a shaman in his kaleidoscopic costume, for example--shows you something worth admiring. The soundtrack does its assigned duty, its themes occasionally reminiscent of music from The Matrix and other times evoking late Tchaikovsky, but it rarely stands out of its own accord.




If you tire of having just a single AI companion at your side, you can have a buddy take over in local cooperative play or have three others join you online. Many dungeon crawlers are energized by the addition of friends or strangers, and Dungeon Siege III is no exception. Setting enemies aflame while Lucas dashes through a cluster of spiders and Katarina dispatches them with her dual shotguns is a blast. But the co-op play has some execution flaws that limit its appeal. One of them is the camera, which forces players to closely stick together, even when playing online. It also has a tendency to move into positions that limit your view of the surrounding area, and it's simply not fun to get hit by homing fireballs you can't see until they're upon you. And should you join another's campaign, you aren't taking your own character with you; you're just taking over for the AI in that player's game. You don't get to keep any experience, skills, or loot that you might earn for your trouble.


The causeways are a cool-looking way to move from place to place. Too bad no combat occurs there.
With Dungeon Siege III, you might have expected a game that lived up to the nine-year-old adventure that started the series. Instead, you get a short and simple dungeon crawler with no aspirations to be anything more. On its own terms, Dungeon Siege III is fine, if standard-issue. You mash a button, cast some magic, and earn a ton of loot for your troubles. This game drizzles gold upon you as if it were pennies from heaven, and because you can turn unneeded items into currency right in your inventory screen, you never need to leave anything cool on the forest floor. But you needn't have played the first two games to see where this sequel falls short of its potential. And if you did play them, you're bound to be disappointed by how everything that made previous Dungeon Siege games special was stripped away. It's not that playing Dungeon Siege III is a choice you'd regret--it's that you wouldn't remember anything about it once it was over.

God of War III Review

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After slicing a rampaging Minotaur repeatedly with your trusty Blades of Exile, you finally knock the exhausted beast down, leaving it dazed and disoriented from your virtuosic display of hatred-fueled combat. As the Minotaur writhes on the ground, badly wounded but still not ready to succumb to death’s waiting embrace, you sprint over and take hold of its piercing horns. With muscle-tearing effort, you grapple with the monster, twisting its neck as it desperately tries to break free of your hold. A horrific snap echoes across the room: You have won the fight. His limp body falls pitifully to the ground, forgotten as you run off to your next conquest. God of War III relishes death like few other games, glorifying the downfall of mythical beasts, rock-solid Titans, and not-quite-immortal gods in grotesque and satisfying fashion. The visceral combat and overwhelming sense of scale that have become the hallmarks of this brutal franchise have been pushed further than ever before in God of War III, creating an experience so focused and explosively fun that it's hard to put down, and even harder to forget.




Kratos has serious daddy issues. After being momentarily killed by his father, Zeus, at the beginning of God of War II, Kratos has spent every waking hour trying to return the favor. His quest for vengeance is unwavering. The majority of the cutscenes are centered on angry exchanges between Kratos and someone who dares oppose him, and end with an irreversible resolution. The motivation that pushes Kratos forward is easy to understand, but the repetition of his uncanny fury dulls the impact after a while. It's hard to relate to his actions after he gruesomely disposes of yet another mythical opponent with the same wicked scowl plastered on his face. For much of the game, the story hits just this one note. But things open up late in the quest, giving the game the heart it so desperately needs. When Kratos reveals a side beyond violent retribution, it makes his character more empathetic and gives the story much more weight. Freed from its overreliance on cold-blooded vengeance, Kratos' story becomes powerful and moving in unexpected ways, peaking in a thrilling conclusion that successfully touches on many different emotions and provides closure for this epic tale.
God of War III begins immediately after the events that conclude its predecessor. Kratos stands on the shoulder of Gaia, urging her and her fellow Titans to climb Mount Olympus and strike down the gods once and for all. This incredible scene follows the trend set by the previous games in the series, kicking off your journey with a jaw-dropping experience that will immediately suck you into this epic adventure. The defining characteristic of your plight as you climb this sacred mountain is a breathtaking sense of scale. The Titans you are traveling with are gigantic. Kratos is but a mere speck on their colossal bodies, and the camera zooms and pans so you can fully appreciate the size disparity of these reluctant allies. The ground you run across is part of a living creature, flexing and swaying as you dispatch the enemies who dare stand in your way. The game seamlessly shifts from a bird's-eye view of this epic climb to an extreme close-up of Kratos in combat, and it's simply stunning that there are no dropped frames or other graphical oddities to lessen this effect. The feeling that you're riding a towering giant is conveyed brilliantly, and the game only gets better from there.



The culmination of this fantastic sequence is one of the most violent deaths ever seen in the series. Kratos is no stranger to blood, but the stunning visuals in God of War III make his penchant for beheadings and disembowelments so much more gruesome. By initiating a quick-time event on a wounded foe, you can rip out the entrails of a centaur, de-wing a harpy, and tear the eyeball from a Cyclops, complete with optic-nerve snapping. Some of these death animations have been recycled from previous games in the series, but seeing them re-created here in meticulous detail will elicit equal doses of nausea and sadistic joy. The only downside to these horrific death sequences is that there is only one way to mutilate each type of enemy, even though you have four weapons in your arsenal. So while it is amazing to slit a gorgon's neck the first time, it loses its impact after a dozen or so identical viewings. Even with the repetition, the brutality of combat is one of the most satisfying aspects of God of War III.
Of course, you can’t finish your enemies off in style until you whittle down their health first. The combat in God of War III hasn't changed significantly from its predecessors, but new moves and a few control tweaks make it even more fun to slice up your enemies. It's no longer a problem when cowardly adversaries keep their distance from Kratos' whirring blades. The bow you acquire early on isn't tied to your magic meter anymore, making it a handy option when a lumbering Cyclops is using his deadly reach to his advantage. If you charge your shot first, you ignite the arrow, and keeping a few enemies alight while you whale away on closer foes is a sadistic distraction during large-scale battles. You can also latch on to enemies and propel yourself toward them with a shoulder charge, and this painful technique is instrumental in stringing together long combos. Planting yourself in the middle of a swarming mass of undead may seem like a bad idea, but you can just grab on to any grunt and carry him around the battlefield like a battering ram, smashing into other enemies until his mushy body loses its usefulness.



The most noticeable improvement to the combat is that your secondary weapons are now viable alternatives to the Blades of Exile. You unlock four unique tools of death by the end of the game, and though their basic move sets don't differ significantly, they feel so distinct that it's a blast to use them all. You can now switch between every weapon at the touch of a button, and it's incredibly satisfying to swap out your long-reaching Blades of Exile for bludgeoning cestuses and pound your enemies into a bloody pulp. The pain your enemies are feeling is communicated beautifully. Every hit you dole out feels as though an angry man-god is behind the action, and the bone-cracking impact makes it a joy just to hack and slash your way around the arena with malicious intent. Defense is also more fun this time around because countering not only provides a devastating retaliatory blow, but is far more consistent as well. The timing needed to deflect an attack is more forgiving now, so luring your enemies into attempting the first swing and then slamming them back in the face is always fun. Ultraprecise controls provide the perfect backbone for your actions. Whether you're peppering a harpy with arrows, deftly rolling away from a fire-breathing Cerberus, or countering a sword strike from an undead skeleton, every one of your actions is responsive and entertaining.

AFL Live Review

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Australian Rules Football video games have a long history of mediocrity, so it may not seem much to proclaim AFL Live as the best digital re-creation of the sport to come along in years. The praise may be faint, but it's still deserved, because AFL Live nails the basics of Aussie Rules much more so than other recent attempts, feeling and moving like an authentic re-creation of the fast-moving, bruising sport. It's a pity the rest of the package doesn't match the core gameplay; AFL Live features bugger-all game modes, mediocre looks, and at times dodgy AI. The game doesn't build on its promising foundations, making it fun to play with friends but merely passable at other times.


AFL Live gets it right where it needs to the most: its gameplay is a convincing re-creation of Australia's homegrown version of football. On-field players move and act realistically--forwards lead into space the way you'd expect them to, midfielders jockey into position and run off rucks well, and defenders try to spoil every time the ball rockets into the 50. AFL Live also gets the speed of the modern game right. You have little time to dispose of the ball once you're in possession, and even at the lowest difficulty, quick handballs and kicks are positively mandatory, with defenders tackling early and often. Holes in defences close up as quickly as they open, and there's a great feeling of satisfaction when a string of moves work, such as landing the pill on the chest of a full forward after a hard-ball get and handpass from the bounce.

AFL Live's controls are mainly up to the task, letting you move as quickly as you need to in the game. Handballs and kicks can be performed in any direction using the left stick, while having a dedicated button to kick at goal means you can perform snaps at the sticks much more quickly. It's easy to get out a quick handball before a tackle, and with a bit of practice, it also becomes easier to kick to a player on the lead upfield. Spotting them, however, is problematic. AFL Live comes with several different views of the field, but none of them give you an ideal view that doesn't affect your perspective of either the play or what's happening further down the oval. The game's default side view is the best compromise, and even here you're forced to rely on the small mini-map to spot free players.

The way AFL Live handles rucks is its most interesting control feature, though. Instead of pressing buttons, to win bounces or throw-ins you need to move the right stick in the direction you want to tap when the bounced (or thrown) ball reaches its apex. Good timing is required to win the ball, and it is genuinely rewarding to win a tap, especially at higher difficulties or against human opponents.



While AFL Live gets the basics of the real-life sport right, there's little else goal-worthy in this title. There are quirks in player controls, with selected players often stopping for a second before running to collect the ball. This breaks the flow of this otherwise fast-moving game, and it's jarring every time it happens. Defensive controls also don't fare very well. Tackles are easy to perform, with selected players automatically running at the ball carrier if the tackle button is held down. But trying to get your defender to spoil a mark or get in front of a player who's about to receive a kick doesn't work that well, and he feels sluggish and unresponsive.

There's not much challenge in AFL Live. Your AI opponents are pushovers, and the only real test is at the game's highest difficulty setting (and even then, wins are easy to score). Gameplay modes are nonexistent; AFL Live's cupboard is as bare as the top of Leigh Matthews' shiny head. The game offers the 2011 season to play through, as well as the preseason NAB Cup and one-off matches, and that's it. None of the extras from previous AFL games are included, such as multiseason options, and there are no teams or guernseys to unlock and no classic matches or teams to relive. Even the game's training modes are stripped; you can play a training match, but there are no videos or other form of in-depth tutorial teaching you how to play the game (apart from a few still screens with control instructions). You can, however, create players, teams, and competitions, but the dearth of out-of-the-box content is disappointing.

AFL Live may not offer much for the solo player, but it fares well as a multiplayer experience. The speed of the game makes it a fun and fast-paced affair when playing with friends, and it supports four players in offline matches. That number moves up to eight online (four per side), and AFL Live has an interesting points system which gives scores based not only on win/loss, but on what's achieved during the matches played. You can earn points by making a set number of tackles or kicks, scoring goals, and even not quitting matches. Points, however, don't count for much other than positions on the game's online leaderboards. Matches ran smoothly during testing, and as you'd expect from a game based on an Aussie sport, there was no shortage of local competitors to be tackled.


Presentation is where AFL Live really comes up short. Players move well enough when viewed from a distance, running, marking, fending, and tackling realistically. Shifting to close-ups or any tighter views reveals plenty of rough patches, though, with player models looking little like their real-world counterparts and animations looking jerky and stilted. Commentary is handled by announcer stalwarts Dennis Cometti and Brian Taylor, but there's so little dialogue that you hear the same phrases repeated ad nauseam. The commentary also makes blatant mistakes (such as stating marks from outside 50 as "certain goals" whilst questioning whether kicks 10m straight in front will get the six points), so turning off commentary altogether is the only sensible option.

Red Faction: Armageddon Review

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If you're familiar with the Red Faction series, then you know Mars as a dangerous place where the regimes are oppressive and the building codes are lax. In Red Faction: Armageddon, alien infestation replaces armed uprising as the series takes on a new tone. This third-person shooter may tell an unremarkable tale and lack the freedom of its open-world predecessor, Red Faction: Guerrilla, but Armageddon serves up a fresh new batch of creative mayhem with extensive destructibility and a devastating array of weapons and powers. Blasting your way through hordes of aliens and wreaking merry havoc on the overrun human infrastructure is an entertaining endeavor, but it's the ingenious and versatile magnet gun that takes the thrills of destruction to new heights. Whether you're soldiering solo in the single-player campaign or staving off an enemy onslaught with friends online, Red Faction: Armageddon provides a lot of great ways to indulge your destructive desires.

The events of Red Faction: Armageddon take place two generations after those of Red Faction: Guerrilla, so while fans can spot connections between the two games, they are little more than historical references. The most pertinent fact is that you play as Darius Mason, grandson of Guerrilla's protagonist, Alec Mason, and like his ancestor, Darius is a man of action, not words. After a brief prologue, he gets caught up in a deadly alien outbreak that threatens every human on Mars, and his quest to save the day drives the rest of the campaign. The cutscenes that chronicle the alien outbreak may look nice, but they tell an uninspired story full of action-movie cliches. The profanity-laden dialogue might make you smirk from time to time, but don't expect to get much out of the boilerplate plot.




Instead, expect to get caught up in the thrill of destruction. Right out of the gate you get a taste of the power at your fingertips with a plasma cannon that blows a three-story hole in a building and topples a guard tower in a single blast. The familiar sledgehammer from Red Faction: Guerrilla returns, but the combination of your powerful melee attack and expansive arsenal makes it likely that this implement will take a backseat to more potent weaponry. A charge launcher that lets you fire and then remote-detonate explosives, a laser that dissolves walls and enemies with equal vigor, and a gun that shoots miniature black holes are just some of the enticing weapons you pick up along the way. Almost every man-made structure in Red Faction: Armageddon can be destroyed, and it's very satisfying to take out a sniper by detonating the walkway under his feet, or to splatter a group of advancing aliens with a few well-placed charges.
The robust weapons make you feel like a powerful warrior, and Darius' mobility lets you move confidently and quickly around the battlefield. The sense that you are a force to be reckoned with is further augmented by your suite of nano forge abilities. Powered by a gadget on your wrist, these unlockable, upgradable abilities operate on a cooldown timer and can significantly boost your destructive potential. The forceful push can topple walls and send enemies careening off into the distance, while the protective shell can block enemy projectiles and slowly kill any foes unlucky enough to be caught inside it. Shockwave launches any nearby enemies in a floating stasis field where you can blast them like clay pigeons, and berserk supercharges your weapons for a short period of time. These abilities are fun to wield in concert with your weaponry, including the seemingly out-of-place reconstruction ability. The idea of actually building something in a Red Faction game may seem strange, but being able to magically reconstruct any structure that has been destroyed is immensely helpful. Repairing the building you currently occupy can offer crucial protection from enemy projectiles, and being able to reconstruct walkways and bridges means you don't have to think twice about blowing them up in combat.

Being able to destroy things with impunity is important, because Red Faction: Armageddon is a linear game that takes place mostly underground. While the cave systems and human structures are varied, there is a finite number of things to destroy in any given area, and you may find yourself itching for more opportunities to wreak havoc. Fortunately, there is the magnet gun. This little beauty fires two sticky magnets: one anchor and one attractor. As soon as the second shot lands, the magnetic pull kicks in, and things collide in dynamic and deadly ways. You can tag an enemy and then send him flying up towards ceiling, rocketing into the floor, or even on a collision course with another enemy. If you tag a building and then an enemy, you'll watch with eager anticipation as a wall of debris descends upon your unsuspecting foe like a flock of murderous birds. These are just some of the myriad ways that this simple gun turns fighting aliens into a creative exercise. Unlimited ammo means you can always put it to use, and the area-of-effect magnetic pull means your plan may take an unexpected destructive turn. Momentum also factors in, so attracting a far-off enemy to the floor makes him splatter, while doing the same to a nearby enemy might just make him fall over, ripe for a pummeling. Wielding the magnet gun turns what could be another predictable enemy encounter into a physics-fueled playground, and bringing a pillar down on an unsuspecting enemy's head will make you cackle with glee even if you've done it a dozen times before.
The campaign offers about eight hours' worth of opportunities for destructive experimentation, with a few vehicle sequences thrown in that offer a nice change of pace. You can collect salvage to upgrade your skills throughout, and completing the campaign unlocks a ludicrous new weapon and the ability to replay the whole thing without sacrificing your upgrades. There are some decent cheats to unlock, and two other modes offer good opportunities for continued mayhem. Infestation is a four-player online cooperative mode in which you try to survive against waves of alien attackers. Depending on your settings and your companions, Infestation can be a reasonably challenging romp or a brutal test of skill. Ruin mode provides a few arenas for unfettered single-player destruction. You can strive to earn a spot on the online leaderboards or simply cut loose in free play, but be advised that those who buy a used copy of Red Faction: Armageddon will have to purchase an unlock code for Ruin mode in order to get more than a short demo.


Red Faction: Armageddon returns to the linear roots of the series with great success. Thanks to an enjoyably powerful arsenal and remarkably thorough destructibility, tearing your way through this alien-annihilating adventure is a blast. The campaign and Infestation mode offer a good amount of content, and the arrival of the magnet gun should be celebrated by anyone with a hankering for havoc. It's one of the most powerful, inspiring, and downright hilarious gameplay mechanics to come along in a while, and it makes Red Faction: Armageddon immensely appealing.

Hunted: The Demon's Forge Review

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A game's success or failure often rests on the little things. An otherwise ordinary game can soar to great heights by nailing the details; conversely, a smattering of small flaws might cause fine ideas to flounder. Hunted: The Demon's Forge is the latter type of game: conceptually sound, yet clumsy as delivered. As a result, this cooperative action game feels like an ancient relic, in spite of its attempts to use modern gameplay elements popularized by Gears of War and co-opted by countless games since. It's a shame that a game with such promise feels so unfinished. Imagine this scenario: you take up your bow, and a buddy grabs his mace and shield. Together, you cut through swaths of maniacal monsters, seeking the most effective ways of ridding your fantasy kingdom of a rising menace. When Hunted comes together, it captures the essence of such a rambunctious adventure. But sloppy locomotion, technical glitches galore, and all sorts of basic flaws rise up to smite you. PC players also get a special problem to call their own: barely functioning online play. And that's a damning issue in a game designed to be played with another.



In spite of its numerous foibles, Hunted: The Demon's Forge isn't devoid of fun, and it boasts a great concept: combine the best parts of fantasy hack-and-slash adventures and Gears-style cover shooting, and then throw in some loot. One player assumes the role of Caddoc, a bald-headed melee specialist. The other takes over the ample assets of E'lara, an archer with impossible curves and no desire to shield her backside from swords, arrows, or the stares of lascivious passersby. Together, you move through dungeons, flaming villages, and more dungeons, slicing away at the titular demons while occasionally casting spells, grabbing loot, and trading barbs about who killed the most meanies in that last battle. Caddoc and E'lara are in it for the cash and are hardly heroes worth remembering once your eight hours with Hunted's campaign come to a close. Yet they share an easygoing camaraderie that's appealing, if wholly unexplored.

Hunted's good aspects follow from that mishmash of gameplay elements. Both characters wield melee and ranged weapons, but E'lara is best when shooting from afar while Caddoc wades into the fray. When you're wielding a bow, Hunted plays like a cover shooter: you crouch behind a low barrier or press your back against a wall, lean out, and fire. With sword or axe in hand, you swing away at a limited variety of snarling savages, rolling and blocking when necessary. As either character, you cast spells that work well in tandem with your partner. E'lara freezes enemies, and Caddoc smashes them to pieces. Caddoc lifts monsters into the air and slams them into the ground, while E'lara fills them with arrows. Two brands of action plus varied magical skills make for some fun battles. That diversity goes a long way toward veiling just how linear Hunted's levels are, how mundane its infrequent puzzles are, and how few enemy types there are.
If you don't buddy up with another, the AI takes over and does a respectable job, if not an outstanding one. AI companions are there to distract enemies and soak up a lot of damage rather than to dish out the pain. They rarely need reviving on medium difficulty, and as a result, playing on your own is easier than joining a friend. And things get mighty challenging in co-op. Demons can combo five attacks together in succession; should you fail to block the first one, you've no choice but to be walloped, which means going from full health to practically none. The limited number of health potions and the inconsistent rate at which potions drop add to the occasional combat frustrations that develop. Should you like the challenge and want to explore it further, you can play around with Hunted's level creator, called the Crucible. It's easy to use, but the results are limited: player levels are simply a series of battle arenas separated by doors that open when you have defeated every spawning monster. The limitations don't end there, however. You unlock new enemies, items, and arena environments by accumulating gold during the campaign. To earn the most interesting playthings, you need to collect a lot of gold, which means playing lot of Hunted. This is a disappointing restriction in which the reward doesn't match the effort. And while you can allow others into your private realm, there is no way to share your creations or download others to explore at your own leisure.


You stumble upon plenty of random equipment on your adventure, though looting isn't Hunted's best feature. You find equipment on the ground or smash weapon racks, but the loot that falls from a rack is only for the character who smashes it. Most of the time, what falls is useless, making you wonder whether the team might have earned something more valuable had the other player smashed it instead. You might also be annoyed by the lack of a damage-per-second stat on weapons. There are slow, medium, and fast bows, for example, but the base damage stats don't help you compare different types. This is a small gripe, but it is one of many senseless, clumsy elements that crop up time and again in Hunted. A list of such oversights could continue for pages. You automatically pick up potions by walking over them, but to collect gold, you have to press a button. Why not have you collect it automatically as you do other items? You can perform finishing kill moves at random times, and these slow-motion brutalities look cinematic enough. But performing one means leaving your partner without assistance for several crucial seconds. Sure, you don't have to perform the action if you don't want to--but the game encourages you to do so. It feels as though Hunted's creators chose to implement the mechanic because it looks cool, and because all the popular games do it, rather than because it belongs. In actuality, it doesn't belong: it interferes.


You could say the same thing about the Gears-style "roadie run" sprinting. The barely controllable run often causes the screen to jitter uncomfortably. And in the case of a particular boss battle, when you have a limited time to run at full speed away from a charging monstrosity, it's a mess. For some reason, developer inXile chose to throw in useless cover spots between you and your destination, making it easy to slide into cover by accident when you need to charge forward. In fact, that entire boss fight is a mess. When you first enter the arena, you are prompted to hold a button so that the camera can redirect your focus to a key event, as so many games do nowadays. But you aren't given enough time to react, or even understand what is going on, before you're crushed to a pulp. (Hello, trial and error.) Hunted is fond of taking away control in this manner. During the final boss battle, for example, the camera pulls away to show you spires falling over, multiple times. But all the while, skeletons stream toward you. You might still take damage from this undead crowd, but you can't do anything about it, because Hunted: The Demon's Forge prioritizes cinematic excess over basic playability.